![]() Eventually, there was some forum cross-pollination with Simon Wai’s Sonic 2 Beta forum, which, if I recall correctly, sprang up around the stolen Sonic 2 beta release named after the aforementioned Simon Wai. ![]() ![]() I was drawn in by the idea of a highly invested group of extreme enthusiasts curating fringe knowledge that was hidden or otherwise hard to acquire. In the earliest days, I was just a middle schooler on Sonic CulT, a site that I definitely had no business being on. All had their fair share of comments on their experiences before X-Hax, when they joined X-Hax, and what inspired them to work on their excellent support for SADX. Thanks to several members of the X-Hax community, most of which are known developers of amazing mods for SADX that are used nowadays, I managed to acquire more background information about this (through their interviews). In this Part 1, we’ll discover the origins of the very first hacking efforts in SADX along with recalled experiences from several community members (which I had previously interviewed), as well as the rise of the group known for specializing in this area, X-Hax, and takea look at many of the earlier mods with both the way they worked and how impressive they were at the time, as the complete maturity of modding tools for SADX wouldn’t come until years later.įirst of all, while almost all information found on the internet regarding SADX hacking/modding begins from 2009 and onwards, it is possible to shed light on both the the years before 2009 and the X-Hax community (where a lot of the hacking development progressed) with both oldbies and (relatively) recent members. If you haven’t read already the introduction of this article/topic, you can do so by clicking right here. This is the first part of The History of Sonic Adventure DX Modding article.
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